Read + Write + Report
Home | Start a blog | About Orble | FAQ | Sites | Writers | Advertise | My Orble | Login

Dark Crusade Review

November 19th 2006 01:30
Warhammer 40,000 Dawn of War: Dark Crusade Review

Developer: Relic
Publisher: THQ
Price: $49.95AUD - $59.95AUD
Website: www.dow-darkcrusade.com

Title Screen



This is the second expansion pack instalment for the ‘Dawn of War’ franchise released so far and does not disappoint in any way at all, and in my opinion is a step better than Winter Assault. Why? Because instead of just one new race, ‘Dark Crusade’ adds two more, bringing the total number of playable sides in Dawn of War up to seven. This is the largest diversity in playable sides that I have ever seen in a sci-fi based real time strategy game (RTS). The two new sides included in ‘Dark Crusade’ are the Tau and the Necrons two very new sides with very different play styles. Along with the two new races ‘Dark Crusade’ includes an all new style of Campaign, in the form of a large map of the planet Kronus (where the game is set) laid out in a style like the game ‘Risk’ or more recently similar to ‘The Battle for Middle-Earth 2’. There are also new units for all the older races, new maps and new game options as well. This expansion is packed huge and better still doesn’t require the original ‘Dawn of War’ or ‘Winter Assault’ to play, though you will need them to play online with the older races.

The Tau Leader



The Tau: The Tau are a confederation of three different races; the Tau themselves, grey coloured aliens that wear powered armour suits with a style very similar to Japanese anime robots; the Kroot which are carnivourous aliens that are suited to close combat; and the Vespid flying insect like aliens that are very good at tearing apart buildings. The Tau themselves are pretty hopeless at fighting in close combat an so rely on the Kroot and the Vespid to back them up on this, their main strength lies in their ranged attacks which are the best so far out of the seven races. A large group of Tau fire warriors can easily gun down an enemy army in a matter of seconds, however if you let them get into close combat then you might be in some trouble. The Tau are backed up by Battlesuit infantry that can jetpack around the map and take down vehicles and large groups at ease, and can easily hold their own in close combat with flamethrowers. The vehicles the Tau use are hover style tanks that either fire missile barrages, laser cannons or release squadrons of robotic drones to attack the enemy. The also use large Kroot monsters like look very similar to dinosaurs and huge apes as vehicles. The Tau have a very ‘eastern’ futuristic feel to them, like I said earlier with an anime look. The most powerful attack the Tau possess would most likely be the Air Caste bombardment, that can take out numerous buildings and units with ease while looking pretty damn cool.

The Necron Lord


The Necrons: The Necrons are lifeless robots hell bent on galactic genocide or so the game says, and they look just like robotic skeletons that fire green electric lasers from their guns. The units in the game are pretty slow moving but are extremely powerful and are even able to come back to life when killed. They don’t get requisition points like all the other races from taking control points, instead they get a percentage increase in the build speed of all their units and buildings for each one controlled. Instead they rely upon power from generators to supply all their resources, with some units such as the builder scarabs and necron warriors requiring no resources at all to build. The vehicles used by the Necrons are basically just hovercraft versions of the walking warriors, with the exception being the Tomb Spider, which is a giant hovering robot spider of sorts that is very good at close combat. The ultimate weapon of the necrons however is the ability to upgrade their headquarters (a giant black pyramid called a monolith) to a floating fortress that can move (very slowly) around the map firing giant beams of green energy at whatever comes close. To make up for the slow speed it can teleport short distances and takes a lot of punishment to take down. The other power unit for the Necrons is the ability to transform your Necron Lord into a C’tan Night Bringer (a giant grim reaper) for a limited time who gains health whenever he dishes out damage. This unit is a bitch to play against especially when you think you have their army beat only to have this practically invincible unit come out of nowhere.

The new turn based campaign map


The new campaign map is a great feature of ‘Dark Crusade’ and adds a whole new level of gameplay mixing turn based strategy with real time strategy. As you can play as each of the seven races in the campaign map it really becomes seven different campaigns, with the introduction and conclusion videos all different depending on which race you play as. I’ve personally been playing as both the Tau and the Necrons and have found the A.I on the campaign to be pretty difficult especially on the hard setting. Regular conquest of territory creates either a skirmish game or a custom game (such as getting only a certain number of units without the ability to build more). And attacking an enemies capital territory results in a large scripted battle similar to the original Dawn of War, win this battle and you that race is out of the game.



Overall ‘Dark Crusade’ is an excellent addition to the ‘Dawn of War’ series and I find it really hard to fault, it may be the same game with basically the same graphics but the inclusion of two more races and a turn based campaign map really makes this the best expansion out yet. ‘Dark Crusade’ is just great all round with basically no technical errors that I could find and great polished sci-fi RTS gameplay. Go out and get it, and if you haven’t already played the original ‘Dawn of War’ and ‘Winter Assault’ go and get them too. If you love RTS games then you’ll love ‘Dark Crusade’.

8.9/10
112
Vote
Shared on
   


Defcon Review

November 2nd 2006 04:38
8/10

Developer: Introversion
Publisher: Introversion
Price: $17.50USD Direct Download Version; $26.25USD Direct Download plus boxed version (note this game can only be purchased online through the publisher).
Website: www.everybody-dies.com

The whole premise of this very small game is to kill as many of the opposing teams population as you can with nuclear weapons whether they are fired from silos or submarines is up to you. You start off choosing which side you want, North America, Russia, Europe, Asia, Africa or South America. The game is then split into different ‘Defcon’ stages, you start off in Defcon five while waiting for a clock to tick down until you get to Defcon one, when you can start firing off your nukes. In Defcon five you can deploy units such as submarines, battleships, air bases, missile silos and radar stations but you can’t really do much more than that. As the clock ticks down and a different Defcon stage is reached more things are unlocked, going from conventional warfare, right down to nuclear warfare. While there are different game modes such as survival and genocide (killing the entire enemies population) the main aim is to get points, you get two points for each person you kill and lose one point for each person you lose. The player with the most points at the end wins.

The world at war...again.


Graphics: Defcon using an engine and visual style similar to Introversion’s other game ‘Darwinia’ and is eerily similar to the computer screen of the world in the movie ‘War Games’. It is entirely 2D with territories marked out by neon blue borders and each teams unit by set colours (those too are neon). While the graphics are in no way high tech they do seem to add to its charm, giving the player the impression that he is at the controls of the nation’s nuclear arsenal. Seeing a small white explosion appear on your country, then having ‘New York hit 12.5M dead’ appear on the screen in glowing text really hits home the fact that nukes are bad. Mmmkay.

Nuclear war never looked so good.


Music: The sounds effects in the game are quite cool, for example every time the Defcon level changes a warning alarm goes off that sounds exactly what I imagined a Defcon alarm to sound like (not that I really sit and think about it much). The music and background effects of Defcon are what I think makes it such a chillingly scary game, not like zombie scary, but a ‘this could happen in real life’ kinda scary. There is a looping sound of instrumental music, the occasional coughing of a woman (in pain?), random radio chatter and the sound of an air conditioner. This combined with the graphics really makes the player feel as though he/she is deep underground in some bunker complex fighting a nuclear war against the world.

Overall I really liked Defcon, while its not going to win any best strategy game awards, and it replayability is quite limited, the thirty minutes you do play with it are great. I’ve been waiting for a simple game like this for ages and now while I’m writing this review all I want to do is play it some more. Of course however let’s just hope that nuclear war exists only for our entertainment on video games and television, and out of that thing called real life. Reality however can wait as I’m off to go nuke some Ruskies.
Guess I won't be backpacking around Europe anytime soon...
162
Vote
Shared on
   


Unfinished Products?

October 30th 2006 23:48
Since a couple of Wednesday's ago (18th October) I’ve been addicted to the latest online game to come out, Battlefield 2142 (Designed by DICE; Produced by Electronic Arts) the third in the series followed by Battlefield 1942 and Battlefield 2. I just can’t stop playing it, maybe it’s the thrill of chasing down cyber enemies piloting my giant walking robot (reminiscent of the giant walkers in Return of the Jedi), or working together with thirty odd others to take down a giant flying Titan (a sort of hovering air craft carrier on land). The fact that the more you play the more of the game you can unlock and the higher your rank goes is another factor for those of us in cyber land who like to stand out. As much as I like this game a lot, for every positive thing about it I seem to find two negatives. The biggest problem? It seems like I’m playing a Beta test.

I think I got the budget version...
Having bugs when a game is released is one thing, but Battlefield 2142 is borderline ridiculous. There are clipping issues; account problems; random crashes; the whole ranking system randomly resets itself so that you can go from playing as a Sergeant while next game you’re back to a recruit. It took me an hour just to get it installed, patched and running. I even got the typical ‘CD key invalid’ problem that seems to plague so many Electronic Arts (EA) games. Finally after reinstalling, repatching and creating a new account I was up and running. Here’s a list of problems/bugs I found with my copy of Battlefield 2142.

*Game doesn’t install properly, the patch cannot find install folder.
*My CD key is ‘invalid’ and I can’t login to my account.
*When killed anywhere on a titan my body would sink into the model of the ship almost as though it was made of water. This seems to randomly occur and makes it impossible for your soldier to be revived by medics (I’ve seen dead bodies fall through the roof and land next to me, then proceed to fall through the floor into the next level).
*Game crashes to the desktop. No explanation.
*My rank randomly goes from say a Corporal, all the way back to Recruit. I lose all game unlocks and experience points. Re-loading the game or logging out then in again fixes it most of the time.
*The terrain goes black.
*The load screens fail to load graphics.
*Game becomes incredibly laggy when the commanders move the titans too close to each other.

How much would you expect to pay for an unfinished game? One that is basically the same as its predecessor with a new flashy makeover, $20? $50? $80? How about $109.95 AUD. Quite possibly one of the most expensive games I’ve ever had to pay for on the PC. Hell I wouldn’t mind paying that much for it, I can surely see the future potential for the game (even though it is just an expansion pack of Battlefield 2 in a sense). But to be asked by EA to pay about $110 for an unfinished game is disgusting; already the word around the net is that people are returning the game en masse. Battlefield 2142 will be a great game, I love it a lot, but it’s not a finished game and to try and sell it as one is an insult to the entire gaming community. Come on EA and Dice get your act together.

If you think Joel is a whiny girlie gamer who cries in the corner when he finds game bugs then giventogaming.com wants to know (If you also do the same then let Joel know he’s not alone). What does the rest of the gaming community think about ‘unfinished/buggy’ games?
53
Vote
Shared on
   


Moderated by Joel
Copyright © 2006 2007 2008 On Topic Media PTY LTD. All Rights Reserved. Design by Vimu.com.
On Topic Media ZPages: Sydney |  Melbourne |  Brisbane |  London |  Birmingham |  Leeds     [ Advertise ] [ Contact Us ] [ Privacy Policy ]